Gaming - News
Hidden Gaming Gems That Were Ruined By One Mistake
Kid Icarus: Uprising
A cross between third-person action and shoot 'em up gameplay, "Kid Icarus: Uprising" was the big budget facelift of the series. Unfortunately, the game was held back by a complicated control scheme for the shooting, flying, and melee sequences — with all of that being done through the left trigger, left circle pad, and stylus, making all the actions feel crowded.
Asura's Wrath
A hack and slash romp, "Asura's Wrath" stars the titular demigod on his quest for revenge against the gods. Where "Asura's Wrath" really shines is in its presentation and boss fights, but the cutscenes can become tiring, and some outlets have even criticized the game for its unbalanced cutscene-to-gameplay ratio.
Ratchet & Clank
"Ratchet & Clank: Into the Nexus" was released exclusively for the PlayStation 3 during the launch period of the PlayStation 4, which was ultimately what held it back the most. Its unfortunate release time, 10-hour length, and lack of new features made this otherwise great game fly under the radar.
Metal Gear Solid 5
"Metal Gear Solid 5: Ground Zeroes" was originally supposed to be the prologue for "Metal Gear Solid 5: The Phantom Pain," but trouble during development led to Konami releasing it as a standalone game to sate fans’ appetite. What they ended up getting was a $30 game with a main story that could be completed in under an hour, though.
Sonic Racing
"Sonic & Sega All-Stars Racing" is a racer similar to "Mario Kart" but with a wide cast of characters from the "Sonic," "Shenmue," "Crazy Taxi," and "Monkeyball" games. The only real drawback is the game's lack of originality, with Game Informer remarking that it feels like a "straightforward 'Mario Kart' clone with a glossy Sega veneer."